Coup Chess
Play uses standard piece collection realized as flat tiles that can
be turned face down (to hide their identity). Reverse of each tile
should be free to mark (by the opposing player, if they wish).
Setup: each player privately arranges their pieces
as they wish within the first two ranks, placing them face-down.
To move a piece: declare an identity for the piece
and move it as if it is that piece. If a piece is captured, place it to
the side of the board without revealing it.
Structure of a turn (turn 2 and onward):
- First, player may challenge the most recent move (or they
may pass). Upon challenge, the previous player (moving player)
reveals the moved piece.
- If it matches the identity that moving player claimed, challenging
player must sacrifice a piece of their choice, revealing it. The
challenged piece remains revealed to the end of the game.
- If the challenged piece does not match, it is removed. If a piece
was captured by the move, the captured piece is returned to its location
of capture.
- Next, after challenge/pass is resolved, any piece successfully
captured on previous turn is revealed.
- Finally, the player moves a piece.
End of the game: when a King is revealed as a
capture or as a challenge sacrifice, its owner loses.
Reducing White’s advantage: during their first turn,
Black may challenge White’s first move at no risk (no sacrifice required
if challenge succeeds).
Variations
- When moving-player passes a challenge, instead of leaving the
revealed piece face up, it is turned down and (outside of view of the
challenging player) swapped with another piece of the owner’s choice (in
this variant, of course, pieces cannot be marked).
- More edge for Black: Black may issue their first challenge (on
any turn) at no risk.
- During setup, front row may contain at most one non-pawn.
CamelUp Chess
Play uses standard piece collection and a large number of those pizza
box strut things of appropriate height.
Main difference: a piece may move onto any square to which its
identity allows it to move.
- A piece is allowed to “stack” with the pieces currently at target
square.
- When a piece moves, it also moves all (zero or more) pieces stacked
on it.
- When moving into a square containing opposing piece(s), the moving
stack may capture one of the opposing pieces in the target stack. The
entire moving stack is moved into the vertical region previously
occupied by the captured piece.
Example: todo
Variations
- Pieces may only capture the bottom-most piece (or top-most).
- Beetle chess (cf Hive). New piece: the beetle. If a
beetle is on top of a stack, that stack cannot move.
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